module Base
{

	item SAK
	{
		
		Tags = Screwdriver;CanOpener;Corkscrew;CutPlant;SharpKnife,
		MaxRange	=	0.9,
		WeaponSprite	=	PA_swissarmyknife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.2,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Swiss Army Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SAK,
		/*Icon	=	Leatherdad,*/
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        MetalValue = 10,
        CriticalChance	=	25,
        CritDmgMultiplier = 4,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.19,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		/*AttachmentType = Knife,*/
		Tooltip = A pocketknife with a can opener and small screwdriver.
		
 	}



	item Multitool
	{
		Tags = Screwdriver;CanOpener;Pliers;File;CutPlant;SharpKnife;Scissors;RemoveBullet;RemoveGlass,
		MaxRange	=	0.9,
		WeaponSprite	=	PA_multitoolpliers,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.6,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Leatherdad Multitool,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Multitool,
		/*Icon	=	Leatherdad,*/
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        MetalValue = 10,
        CriticalChance	=	25,
        CritDmgMultiplier = 4,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
		WeaponLength = 0.19,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		/*AttachmentType = Knife,*/
		Tooltip = A multitool with a can opener; file; knife; pliers; scissors and screwdriver.
 	}

	item P38
    {	
		Tags = CanOpener,
        Weight    		= 0.0,
        Type    		= Key,
        DisplayName         	= P38 Can Opener,
        icon 			= P38_3,
		WorldStaticModel = PA_P38,	
		Tooltip = A small military can opener that can fit on a keyring or dog tags; can also be used to clean your fingernails.,
	
    }

	item Leatherdad
    {
		/*StaticModel = PA_multitoolclosed,*/
		StaticModel = PA_multitoolclosed_old,
		WorldStaticModel = PA_multitoolclosed,
		primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        Weight    		= 0.6,
        Type    		= Normal,
        DisplayName         	= Leatherdad Multitool (folded),
        icon 			= Leatherdad,
	AttachmentType 		= Walkie,
	Tooltip = A multitool with a can opener; knife; pliers; scissors and screwdriver. Unfold to use.
    }



    item P38DT
	{
		Tags = CanOpener,
		Type = Clothing,
		DisplayName = Dog tags with P38,
		ClothingItem = Necklace_DogTag,
		BodyLocation = Necklace,
		Icon = Necklace_Dogtags,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Dogtags_Ground,	
		Tooltip = A P38 can opener hangs from these dog tags.,
	}


	recipe Unfold Leatherdad
	{
	   Leatherdad,
	   OnCreate:Leatherdad_Folding,	   
	   Result:Multitool,
	   Time:20.0,
	   OnGiveXP:NoXP_OnGiveXP,
       		Prop1:multitoolclosed,
	}
	recipe Fold Up Leatherdad
	{
	   Multitool,
	   OnCreate:Leatherdad_Folding,
	   Result:Leatherdad,
	   Time:20.0,
	   OnGiveXP:NoXP_OnGiveXP,
       		Prop1:multitoolpliers,
	}
	recipe Detach P38 From Dog Tags
	{
	   P38DT,
	   OnCreate:Detach_P38,	   
	   Result:P38,
	   Time:20.0,
	   OnGiveXP:NoXP_OnGiveXP,
	}
	recipe Attach P38 To Dog Tags
	{
	   P38,
		Necklace_DogTag,
	   Result:P38DT,
	   Time:20.0,
	   OnGiveXP:NoXP_OnGiveXP,
	}

}
